The Kinemorphic 3D Screen Saver

Keyboard Commands


There are a number of keyboard commands that you can use to control the screen saver while it is running. 

F1 - Captures the current display and saves it to the list of saved displays. You can select, rename, review, and/or edit the display in the Main Settings panel for the screen saver. The captured display will show up under the name “Capture #n” where “n” is the number of the capture.

F2 - Advances the screen saver to the next set of settings for the current display. If you are running in a random mode where you are selecting from the saved displays, then you will get a new display. If you are running in a random mode where you are selecting from a set of modules, a new subset will be selected. 

F5 - Toggle suspend/resume drawing.

F9 - Toggle disable/enable mouse interrupt. You can use this to stop (or start) mouse movements from waking up the screen saver. Keep in mind that you can still wake up the screen saver by pressing a keyboard key that is not part of this command list.

Left Arrow - Moves CD player back one song (when CD/Spectrum Pro is running)..

Right Arrow - Moves CD player forward one song (when CD/Spectrum Pro is running)..

Up Arrow - Increases audio volume (when CD/Spectrum Pro is running).

Down Arrow - Decreases audio volume (when CD/Spectrum Pro is running).

1 - 9 - Jump to track 1 - 9 (when CD/Spectrum Pro is running).

TAB - Lock module(s) parameters (i.e. turns random module off).

+ / - - Increase / decrease drawing speed.

DEL - Stop the animations and blank the screen.

Left Shift - Override the actual sound/oscillation amplitude by simulating a low amplitude wave.

Right Shift - Override the actual sound/oscillation amplitude by simulating a high amplitude wave.

S - Capture the current screen to a file in the Screen Shots subdirectory in the directory where Kine was installed. If you hold down the S key each frame of the animation will be captured to a numbered file (like KIN-0001.BMP, KIN-0002.BMP, etc…). 

W - Set the current desktop wallpaper to the frame of the animation that is currently being displayed. The file will appear in your Windows directory as a numbered BMP file (like BACK0001.BMP, BACK0002.BMP, etc…).